================================================================

        Runner's Delight Episode 2002 - Bunny's Delight

	             Progs.dat-only upgrade

================================================================
28th of may 2002

RDE been out for nearly three years now, and has been downloaded 
more than 7000 times since its initial release.
   The main purpose of RDE was to provide speedrunners with maps 
that exploited all of Quake's feautures in regard to speed-
running. Although many runners participated in the fray that
followed immediately after the release, some of the runners just
weren't happy with the ABC: QCcode that prevented bunny-hopping.
   In modern day speedrunning, bunnies have become the new 
standard; Quake running would have died without them. Therefore,
I consider it only fair to release this revised version of RDE:
RDE 2K2 - Bunny's Delight. As you can probably guess, bunnies
are now possible in RDE too.
   A brief note on older records: all the old records will 
ofcourse remain standing; runs recorded on this new version will
be listed sepaprately, comparable to 'e2m1 - the long way'.

Enjoy RDE2K2! 

- Jesse van Dijk

================================================================
Title                   : Program modification for Runner's Delight
                          Version 1.8

Filename                : PAK1.PAK     - Contains game modification.
                          RDESTATS.TXT - This file.

Author                  : Runner's Delight 2002 by Jesse van Dijk
                          Progs.dat by Anthony Bailey, Nolan Pflug,
                          and Stefan Schwoon

Website                 : http://www.planetquake.com/rde

Description             : This patch fixes a bug in RDE's original
                          progs.dat: When you record a coop demo on
                          rdend, there were one or two (depending on
                          the skill setting) hellknights who did not
                          teleport in when you picked up the nailgun.
                          Now they appear as they should.

                          For more information, go to the Runner's
                          Delight website.

Installation            : Unzip, put the pak1.pak in your RDE
                          directory and start RDE like usual.

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : No
New Sounds              : No
New Models              : No

* Construction *

Base                    : RDE Quake-C modules
Utilities used          : ProQCC, Scrambler!

* Copyright information *

This file, and all accompanying files (see list at top of page) may
NOT be used for commercial purposes. I'd prefer you didn't go altering
the source without asking as well. Thanks!

* Where to Get This *

The latest version of this patch can be obtained from Cdrom.com or a
mirror, and should be got by going via the Quake done Quick page at PlanetQuake:
<http://PlanetQuake.com/QdQ/>

* Version information *
v1.8 -Removed Anti Bunny Code
v1.7 -Fixed rare statue bug (in quake from the beginning)
     -In coop, give frags for monster kills
     -Ignore 'no intermission' flag on custom levels so you always get an intermission
     -Fixed problems related to keys/weaponsn/ammo/armor triggering stuff only if you
      actually picked it up (ex: now you can do impulse 9 and still do e1m6 because touching
      the keys will still trigger stuff, even though you dont collect them)
     -Allow impulse 205 in coop
     -Misc quake bug fixes
v1.61 Fixed a bug:
        - In coop demos on rdend, hellknights didn't spawn when
          you picked up the nailgun.
v1.0  The version initially included in RDE.

